The player's voice is always heard in TGC, the team makes constant polling about important decisions to help guide the mod's development. You can keep playing after 1900 and expect the Roaring Tweenties to really be "Roaring", as the economy will keep growing more and more. There's no Liquidity Crisis or stagnation on TGC. TGC's Economy won't stagnate, quite the contrary, it will get stronger as the game goes on. Why would a native pick up a hoe and start farming as soon as someone steps into their lands? These two new PoPs open room to vast possibilities in terms of flavor, immersion, and gameplay, something which you may never see in any other mod. Tribesmen are similarily unique PoPs, in the sense that they are harder to integrate into western society, and have no plans in working with settlers. Pioneers, who are usually seen in lands ripe for colonization are a special pop that can work as both a farmer and a soldier, a worker always ready to get his trusty rifle and protect his land. Our two new PoPs: Pioneers and Tribesmen allow for a never-seen experience when it comes to expanding and colonizing new lands. Development banks will assist local landowners in developing their farms and considerably increasing farming capacity, allowing the player to develop their economy by investing in RGOs rather than just industrialization, creating a never-seen before playstyle. Universities are costly, but they provide prestige and a steady source of research points, giving the player the opportunity to pull ahead on research and become a technological powerhouse. When playing TGC, there are always cool "look what the AI did this time" moments during your campaigns.īanks and Universities provide the player with new playstyles and methods to spend money. One thing we strongly try to avoid is "railroady" content, focusing our modding efforts on a mechanical and detailed approach rather than novel-style gameplay is our focus as a team, this lets us provide with options not just to the player but also to the AI, making the game more intriguing, flexible, and unexpectable. From fresh events and decisions to new formables and plausible alternative historical pathways, the player can pursue and satisfy their geographical and roleplay desires. TGC, like many other major overhauls, is no stranger to additional historical content and flavor. The assimilation mechanics have also been revamped so that the player can interact more effectively with this superior cultural map. As of our motto, "No detail in history is too small to not be representedĪ better map requires better people living on it TGC's superior culture map is meticulously designed to highlight the sociocultural intricacies of each location. TGC has the currently largest, most accurate, and well-made Victoria II map from Vanilla and all other mods, including an expanded 25% larger map with hundreds, if not thousands, of additional provinces, an improved map projection, enhanced coastlines and borders, flavor, new pops, buildings completely revamped and fixed economy and much much more. Nowadays, the team aims to improve historical accuracy and detail by adding plausible alt-history paths, immersive flavor to all nations, and designing new mechanics to make Victoria 2 feel new and refreshed again. TGC is a complete game overhaul that started as an attempt to merge all the various disparate HFM and HPM based submods into a single modding experience, this objective has been reached long ago.
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